• Hidden Gems : My First Demo Game – Low Poly Unity Gameplay

    gameplay video: https://youtu.be/LUkccaT-EV0

    Here’s a short glimpse of my first demo game, designed in Blender and developed in Unity! This low-poly project showcases a minute of pure gameplay, featuring simple yet immersive mechanics and stylized visuals. No sound, just raw gameplay footage of what I’ve been building as I dive deeper into game development.

  • Betsson Custom Lobby

    One of my key projects involved spearheading the UX/UI design for the custom lobby across various Betsson products. This challenging yet exciting endeavor aimed to create a consistent and flexible design that could seamlessly integrate across the diverse range of products within the BetssonGroup. My role encompassed the comprehensive development of the user journey, ensuring a smooth and engaging experience for players. Collaborating closely with stakeholders from the commercial area, product managers, other product design departments, branding and marketing teams, and UX researchers, I navigated through the intricacies of aligning diverse interests to create a unified design vision. The custom lobby boasted a multitude of features, each meticulously crafted to enhance user engagement. From intuitive navigation and visually appealing UI assets to robust alignment with the overarching design system, I contributed to building a cohesive and adaptable framework. The exceptional communication with various stakeholders facilitated a seamless handoff to developers, ensuring the translation of design concepts into functional, user-centric interfaces. My involvement extended beyond design aesthetics to include thorough research and analysis, driving informed decision-making throughout the project lifecycle. From the conceptualization phase to deployment, I played a vital role in creating a lobby that not only met but exceeded the expectations of both stakeholders and end-users.
  • Live Roulette – Live Baccarat

    As a dedicated product designer, I've had the privilege of contributing my skills to the dynamic realm of i-gaming. In collaboration with a talented team of product designers in Authentic Gaming, I played a pivotal role in crafting immersive user experiences for both mobile and desktop platforms. My focus was on the design of a captivating Live Roulette mobile/Desktop game and a sophisticated Live Baccarat experience. Throughout these projects, I spearheaded UX/UI tasks, diligently working on the development of visual assets, prototyping, and the seamless handoff of designs to ensure a cohesive and user-friendly final product. With a keen eye for detail, I actively participated in the creation of a comprehensive design system, streamlining the design process and ensuring consistency across the gaming interface.
  • Scripta

    video: https://youtu.be/UjK69suQrBI Scripta is an e-learning app focused on calligraphy tutorials, for all the "on the go" users who need a mobile detailed manual anytime, anywhere. Here the Figma project.
  • Glovo Partner Blog

    video: https://youtu.be/DLQLE6QoKrI Management of CMS. Graphic and UX/UI design for the Glovo Partner Blog as Senior Designer, managing design Team and working closely to Communication, Product, Localisation and Development teams.
  • SpHell

    video prototype: https://youtu.be/bOCXgndpzTI video illustration: https://youtu.be/wQhqqKYwk2I SpHell is a mobile multiplayer game based on investigation dynamics with the extra function of customizable adventures. The design system is based on atomic design structure and the brand has been created through a calligraphic process. Here the Figma project. Sphell © 2021 by Bruno Caruso is licensed under Attribution-NonCommercial-NoDerivatives 4.0 International